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Elethril -Experience Points

Class and Action General XP
General:
Successful use of nonweapon proficiency 100 xp
Actions exemplify class 50 xp
Actions contradict class -50 xp
Obtain magic item useable only by one's class 10% xp value
Warrior:
Foe defeated in combat 10 xp per level of monster
Weapons and armor obtained through adventure 1xp per 10 gp value
Magic weapons and armor obtained through adventure 10% xp value
Wizards:
Spells cast to defeat foes or problems 50 xp per level of spell
Useable magic items obtained through adventure 10% xp value
Specialist:
Spell of specialized field 10 xp per level of spell
Spell of other fields -10 xp per level of spell
Spell of specialize field used creatively 100 xp
Elementalist:
Spell of chosen element 10 xp per level of spell
Spell of other element 5 xp per level of spell
Spell of non-element -10 xp per level of spell
Spell of elemental field used creatively 100 xp
Wild Mage:
Spell cast at higher level 5 xp per level higher per level of spell
Beneficial wild surge 100 xp per level of the spell originally cast
Priests:
Foe defeated in combat, if opponent of faith 10 xp per level of monster
Use of granted power 100 xp
Spells cast in accordance with faith 50 xp per level of spell
Damage cured/caused 1 xp per hp cured/caused
Spells cast contrary to faith -50 xp per level
Spells cast from major sphere 10 xp per level of spell
Undead turned/controlled 10% xp value
Actions exemplify faith 150 xp
Actions contradict faith -150 xp
Useable religious item obtained through adventure 1 xp per 10 gp value
Religious items of enemy faith destroyed 1 xp per 10 gp value
Rogues:
Foe defeated in combat 5 xp per level of monster
For defeated by backstab 10 xp per level of monster
Special ability successfully used 100 xp
Treasure obtained by planned theft 1 xp per 5 gp value
Theft for patron 1 xp per 10 gp value
Pickpocket/spontaneous theft 1 xp per 15 gp value
Treasure stolen from self -1 xp per 10 gp value
Thieves honour broken -1,000 xp
Bard song used to benefit 150 xp


Treasure by race General XP
Elves:
Art objects 1 xp per 10 gp value
Jewelry 1 xp per 10 gp value
Gems 1 xp per 20 gp value
All magic items 5% xp value
Half-Elves:
Art objects 1 xp per 20 gp value
Jewelry 1 xp per 20 gp value
Currency 1 xp per 20 gp value
Humans:
Currency 1 xp per 10 gp value
Dwarves:
Metal ores 1 xp per 10 gp value
Weapons and Armor 1 xp per 10 gp value
Magic weapons and armor 10% xp value
Gems 1 xp per 20 gp value
Jewelry 1 xp per 50 gp value
Art objects 1 xp per 50 gp value
Gnomes:
Gems 1 xp per 10 gp value
Jewelry 1 xp per 20 gp value
Art objects 1 xp per 20 gp value
Fine food, wine, and spices 1 xp per 50 gp value
Halflings:
Fine food, wine, spices 1 xp per 10 gp value
Art objects 1 xp per 20 gp value
Jewelry 1 xp per 20 gp value
Gems 1 xp per 50 gp value
Currency 1 xp per 5 gp value
Orc:
Currency 1 xp per 10 gp value
All other objects of value 1 xp per 50 gp value

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Web Author: Jeff King (aka Darkwind)
Copyright ©1997-2004 by Jeff King (aka Darkwind) - All Rights Reserved